Post by Suih on Dec 12, 2007 19:22:30 GMT -5
Random Status Ailments that can affect your health and battle performance inflicted by a certain spell, item, or just someone's bad cooking.
Drunk: (See Confused.)
Sexy: Targets of the person with this ailment have a 10% chance of Charmed status.
Moelicious: Targets of the person with this ailment have a 20% chance of Charmed status.
Masarufied: Targets of the person with this ailment have a 11% chance of Fear/Distress status.
Chibi: (See Mini.)
Charmed: Indicates the target is charmed. A charmed target will attack its own allies and will assist the enemy.
Panicked: A panicked character won't be able to summon his/her Persona, Stand, or any other summon while a panicked enemy can't use skills against you. Chances of inflicting critical hits on the panicked target is also increased by 5%
Fear: The target has higher chances of getting stunned and its/his her attacks will miss often. Reduces the chance of hitting targets by 10%. Chances of receiving critical hits are also increased by 5%.
Distress/Pessimistic/Sad: A distressed character can't dodge well.Reduces the chance of dodging attacks by 10%. Chances of inflicting critical hits on the distressed target is also increased by 5%.
Rage/Berserk: Target will go berserk and will continuously use physical attacks. Though his/her/its STR will double, MDEF and DEF are decreased by 10% and targets are chosen randomly.
Stop: (See Freeze.)
Great: ATK, DEF & Critical Up by 25%. Character is suceptible to all hindering Status Ailements by -20%.
Tired: ATK & DEF Down by 25%.
Sick: ATK, DEF, Accuracy & Evasion Down by 57%. The Sick Character is sucepitble to all hindering Status Ailments by 89%. SP and STA Recovery Halved.
Disable: You can't do anything but evade and recover Fury.
Immobile: Can't Evade, or use moves that require you to move.
Knocked Down: After rolling a low ACC or SPD roll or getting hit with one's weakness (it's increased by doing Strong Attacks or being in the Dark Hour), you are knocked down and cannot attack. When it is your turn again, you are put back on your feet but cannot gain back FURY until the next turn.
Drunk: (See Confused.)
Sexy: Targets of the person with this ailment have a 10% chance of Charmed status.
Moelicious: Targets of the person with this ailment have a 20% chance of Charmed status.
Masarufied: Targets of the person with this ailment have a 11% chance of Fear/Distress status.
Chibi: (See Mini.)
Charmed: Indicates the target is charmed. A charmed target will attack its own allies and will assist the enemy.
Panicked: A panicked character won't be able to summon his/her Persona, Stand, or any other summon while a panicked enemy can't use skills against you. Chances of inflicting critical hits on the panicked target is also increased by 5%
Fear: The target has higher chances of getting stunned and its/his her attacks will miss often. Reduces the chance of hitting targets by 10%. Chances of receiving critical hits are also increased by 5%.
Distress/Pessimistic/Sad: A distressed character can't dodge well.Reduces the chance of dodging attacks by 10%. Chances of inflicting critical hits on the distressed target is also increased by 5%.
Rage/Berserk: Target will go berserk and will continuously use physical attacks. Though his/her/its STR will double, MDEF and DEF are decreased by 10% and targets are chosen randomly.
Stop: (See Freeze.)
Great: ATK, DEF & Critical Up by 25%. Character is suceptible to all hindering Status Ailements by -20%.
Tired: ATK & DEF Down by 25%.
Sick: ATK, DEF, Accuracy & Evasion Down by 57%. The Sick Character is sucepitble to all hindering Status Ailments by 89%. SP and STA Recovery Halved.
Disable: You can't do anything but evade and recover Fury.
Immobile: Can't Evade, or use moves that require you to move.
Knocked Down: After rolling a low ACC or SPD roll or getting hit with one's weakness (it's increased by doing Strong Attacks or being in the Dark Hour), you are knocked down and cannot attack. When it is your turn again, you are put back on your feet but cannot gain back FURY until the next turn.