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Post by Syaoran on Aug 3, 2007 14:33:40 GMT -5
In this RP there there many things to be leveled up like your character and the individual weapon and element classes. So how exactly do you level these up? Simple.
At level 1 your character needs 100EXP to level up, and then after they level up you take the value needed for the last level up and add it to the current value. So at level 2 you need 200EXP, at 3 you need 300EXP, 4 needs 500EXP, 5 needs 800EXP and it continues. When you get to level 7 though, you only add half of the experience from the previous level, until you reach 10, then it just gets weird . You take half the total EXP needed to level up to the previous level, and add that to the EXP needed from the previous level and then subtract 500Also, when you level up your EXP does not reset to 0, it stays at what it is.
When you level up your character you get 5 STAT Points that work just like the start points, and you also get 2 SP Points, which are used for other things.
1>2:100 2>3:200 3>4:300 4>5:500 5>6:800 6>7:1300 7>8:1700 8>9:2350 9>10:3200 10>11:4400 11>12:6100 12>13:8000 13>14:11000
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Post by Syaoran on Aug 3, 2007 14:45:01 GMT -5
Whenever you gain EXP, you also gain experience to that class. So say if you earned 200 EXP for a battle, you also gained 200EXP for your current class. Simple, no? However, the level requirement for classes are halved.
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Post by Suih on Sept 24, 2007 19:33:50 GMT -5
Weapons and elements both level up through training and battling in good conditions for it. Basically, showing off helps a lot.
The experience needed to level up from one level to the next is always 50, it never changes from that. Though it might sound small, this EXP is rarely awarded through normal battle, you actually have to work at it. The best way to get it though it though good description, and battling in favoring conditions of what you're leveling up.
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Post by Suih on Jan 29, 2009 15:29:18 GMT -5
When you level up, you get 2 SP Points. What exactly is SP points, you ask? Special Points, simple no? Yes. Special Points net you unique awesome Special Skills, ones that YOU design, and YOU make. Whether it be simple like a trait of swimming, or the ability to bend time, it spells awesomeness (Actually it spells Special Points, but oh well). After you brainstorm/make your ability, talk to a GM to approve or edit it. ~5 Points: You can make a passive skill, nothing that special, pretty weak.(Mostly traits, but if you can think of a really weak attack then it might go here) ~10 Points: A Standard-ish Special, something that's pretty unique, semi-flashy. (Things like low end combos and one shot attacks go here) ~15 Points: A Powerful Trait or some Pretty Extensive Special that includes a whole lot of Combo Hits and Flashy-ness. Mostly, this is where the Uniqueness comes in. (ex. Byakkugun, Sharigan. And other things that have higly variabled effects or just our right powerful ones.) ~20 Points: An EX Driver, as in, a special form.
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