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Post by vhan1088 on Apr 6, 2009 14:08:00 GMT -5
Crafting basics for Weapons and Armor
When creating weapons and armor this is what you will need for the basic method.
Weapon core frame + base material + extra material Armor core frame + base material + extra material
Core frame – this is basically your blueprint for your weapon and armor. you don't have to buy these, there are ways to make them on your own.(currently core frames are reuseable..... it is curently unknown if this will change.)
Base material – (Usually you need multiple and different ones) The simple base material the weapon or armor should be made out of.
Extra material – Not necassary to make things, affects properties like having an element attached to the attack, increases decreases weapon damage, etc. etc. etc. whatever.
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Post by vhan1088 on Apr 6, 2009 14:08:42 GMT -5
Crafting basics for Items (consumables and the like...)
Synthesizing This is the process of using multiple items to create something new… we will not go in-depth explaining how this works because the results are vast..
Example… Item A + Item B = something new!!
You can synthesize more than 2 items also.
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Post by vhan1088 on Apr 6, 2009 14:09:21 GMT -5
Advanced techniques for weapon and armor craft
Refining Weapons and armor can be improved you don’t just have to start from scratch. You can use a weapon or armor as base material and as long as it’s not seriously modified (changing affinity) it will carry over old abilities… also the type of weapon or armor cannot be changed by this method.
Spectrumizing items can be turned into gems and retain some of their properties… this includes weapons and armor (there are some skills that just can’t be transferred to a different type of weapon… those skills will be lost if weapon type is changed.
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