Post by Suih on Feb 24, 2009 15:45:07 GMT -5
Azure Marauder
Skillful bandits, Azure Marauders are masters of the ways of the thief, making their way through the battlefield by tactics that are a little frowned by more shameful warriors. Money is the name of the game, stealing just more than items is the way to fame.
Star Compatibility: Sagittarius
Race Compatibility: Drowglynn, Molefolk
Bonuses: None.
HP: (5% down)
Fury: (5% up)
MP: 5
STA: 5
STR: 0
MNT: 0
AGI: 2 (10% up)
ACC: 1 (5% up)
DEF: (5% down)
SDF: (5% down)
RES: 0
INT: 0
LCK: (5% up)
Abilities: 1 -- Swift Hands [None]: For most rolls involving the use of dexterous hand movement excluding steals, +LUCK and +20% of AGI will be added to the roll. Gained by being this class (after level 1) for five consecutive battles.
3-11:
13 -- Steal Weapon [None]: Steal Weapons with more ease. +LUCK +10% of AGI to the roll. 10FURY 12STA 5MP
15 -- Steal Will [None]: Attempt to cause the target to flee from battle. Will not work on some enemies. dACC/2+AGI+LUCK vs. dAGI. 8FURY 10STA 5MP
17 -- Smooth Criminal [None]: Steal away the heart of your enemy~. LUCK*2+CurrentFURY/2 chance of inflicting charm for three turns. 15FURY 12STA 12MP
19 -- Frame [None]: Take on the image of the enemy and use their identity as your own! Can only take on the identity of sighted enemies, that means no allies and no random civilians, and you must have seen them at least once. Can be used out of battle. May cause confuse on some enemies as well as other effects. 13FURY 5STA 19MP
20 -- Sticky Fingers [None]: When something is thrown to them, they have a better chance at catching it. +5 to the roll. Gained by being this class (after level 20) for four consecutive battles.
21 -- Life of Crime [None]: Deals damage proportional to the number of successful steals. #ofSteals damage. 13FURY 10STA
23 -- Pilfer FOL [None]: Steal a bit of FOL from the target. Half of damage+CurrentFOL/2 is how much you steal. dACC/2+AGI+LUCK vs. dAGI+5. 19FURY 10STA 9MP
25 -- Trade Turns [None]: Causes the user and the target to switch turns. 30FURY
27-33 -- ???
35 -- Plunder [None]: Increase the chance of "Steal" equipment skills by 50% however also increasing the cost of the abilities by 50%. Gained by being this class (after level 31) for seven consecutive battles.
37 -- Borrow Time [None]: Inflicts Stop on the enemy for three turns. LUCK+AGI/3% chance. 19FURY 25STA 25MP
39 -- Blue Pellet [None]: Once the user gets attacked once by a skill by the enemy, take their ability as your own! Can only have one assimilated ability and will lose it after awhile.
41 -- Soul Swipe [None]: Causes Curse effect on the enemy for three turns. LUCK+AGI/3% chance. 20FURY 27STA 27MP
43 -- Take Health [None]: Plunder the health of the enemy, making them possibly sick. If in sick status, +10% chance of succeeding. dACC/2+AGI+LUCK vs. dAGI. 25FURY 20STA 20MP
45 -- Sanctuary Revolver [None]: The ultimate ability of the Azure Marauder. After an enemy is defeated, absorb them into the user and assimilate one of their moves (usually picked by the GM) and keep them. Can only hold two assimilated moves. Gained by being this class (after level ??) for two consecutive battles.
46+ -- ???
Skillful bandits, Azure Marauders are masters of the ways of the thief, making their way through the battlefield by tactics that are a little frowned by more shameful warriors. Money is the name of the game, stealing just more than items is the way to fame.
Star Compatibility: Sagittarius
Race Compatibility: Drowglynn, Molefolk
Bonuses: None.
HP: (5% down)
Fury: (5% up)
MP: 5
STA: 5
STR: 0
MNT: 0
AGI: 2 (10% up)
ACC: 1 (5% up)
DEF: (5% down)
SDF: (5% down)
RES: 0
INT: 0
LCK: (5% up)
Abilities: 1 -- Swift Hands [None]: For most rolls involving the use of dexterous hand movement excluding steals, +LUCK and +20% of AGI will be added to the roll. Gained by being this class (after level 1) for five consecutive battles.
3-11:
13 -- Steal Weapon [None]: Steal Weapons with more ease. +LUCK +10% of AGI to the roll. 10FURY 12STA 5MP
15 -- Steal Will [None]: Attempt to cause the target to flee from battle. Will not work on some enemies. dACC/2+AGI+LUCK vs. dAGI. 8FURY 10STA 5MP
17 -- Smooth Criminal [None]: Steal away the heart of your enemy~. LUCK*2+CurrentFURY/2 chance of inflicting charm for three turns. 15FURY 12STA 12MP
19 -- Frame [None]: Take on the image of the enemy and use their identity as your own! Can only take on the identity of sighted enemies, that means no allies and no random civilians, and you must have seen them at least once. Can be used out of battle. May cause confuse on some enemies as well as other effects. 13FURY 5STA 19MP
20 -- Sticky Fingers [None]: When something is thrown to them, they have a better chance at catching it. +5 to the roll. Gained by being this class (after level 20) for four consecutive battles.
21 -- Life of Crime [None]: Deals damage proportional to the number of successful steals. #ofSteals damage. 13FURY 10STA
23 -- Pilfer FOL [None]: Steal a bit of FOL from the target. Half of damage+CurrentFOL/2 is how much you steal. dACC/2+AGI+LUCK vs. dAGI+5. 19FURY 10STA 9MP
25 -- Trade Turns [None]: Causes the user and the target to switch turns. 30FURY
27-33 -- ???
35 -- Plunder [None]: Increase the chance of "Steal" equipment skills by 50% however also increasing the cost of the abilities by 50%. Gained by being this class (after level 31) for seven consecutive battles.
37 -- Borrow Time [None]: Inflicts Stop on the enemy for three turns. LUCK+AGI/3% chance. 19FURY 25STA 25MP
39 -- Blue Pellet [None]: Once the user gets attacked once by a skill by the enemy, take their ability as your own! Can only have one assimilated ability and will lose it after awhile.
41 -- Soul Swipe [None]: Causes Curse effect on the enemy for three turns. LUCK+AGI/3% chance. 20FURY 27STA 27MP
43 -- Take Health [None]: Plunder the health of the enemy, making them possibly sick. If in sick status, +10% chance of succeeding. dACC/2+AGI+LUCK vs. dAGI. 25FURY 20STA 20MP
45 -- Sanctuary Revolver [None]: The ultimate ability of the Azure Marauder. After an enemy is defeated, absorb them into the user and assimilate one of their moves (usually picked by the GM) and keep them. Can only hold two assimilated moves. Gained by being this class (after level ??) for two consecutive battles.
46+ -- ???