Post by Suih on Feb 2, 2009 21:30:30 GMT -5
Bullet Mage
Bullet Mages are masters of gun weaponry and wield them, flaring bullets like fires for ordinary mages. Employing a set of magnificent skills involving guns, they blaze through the battlefield with a flair and skillfulness no one can match.
Star Compatibility: Leo
Race Compatibility: Tetrageniot
Bonuses: Gun Proficiency +2
HP: 0
Fury: (5% up)
MP: 2
STA: 1
STR: 0
MNT: 0
AGI: 1 (5% up)
ACC: 2 (5% up)
DEF: 0
SDF: 0
RES: 0
INT: 0
LCK: 0
Abilities: 4 -- Rain Storm [Gun/E+]: The user jumps into the air, then head facing towards the enemy on the ground, unloads a blazing round of bullets as he spins around in the air. Unloads all bullets in the clip. For Pistols 25FURY 11STA, 27FURY 13STA for other guns.
6 -- Fireworks [Gun/E+]: (Shotgun only) The user spins around the shotgun around the body like a set of nunchucks, randomly blasting nearby enemies. Hits two targets and able to reroll only one roll if all targets are allies. Standard Damage. 19FURY 18STA
8 -- Quick Draw [None]: Add 20% of AGI to the next accuracy roll. Can't be used for heavy weapons. 12FURY
10 -- Cat-like Behavior [Gun/E+]: (Handguns only) The user fires off a shot, ricocheting off walls. If it misses, it will bounce off the wall to try to attack the enemy a turn later. 15FURY 16STA
12 -- Marking [None]: Strike at 1/4 the strength to mark the enemy and increase ally accuracy roll (including user) for +10. Marking lasts for three turns. 9FURY 4STA
14 -- Kaleidoscope Barrel [Gun/E+][/li][li]: The user fires off a shot assisted by magic. +MNT/5 to standard damage. 12FURY 6MP
16 -- Retro Revolver [Gun/D]: The user grips his gun and brings it back to resemble it being tucked in a holster and charges up power related to the amount of FURY taken to charge it. Then he draws his gun, and fires off a large discharge of energy in a form of a wild laser. +MNT/5 +Weapondamage/2. For every 20% of max FURY sacrificed to charge this move, 10% of the numerical value is added to the damage 16FURY 12MP
17 -- Bullseye [None]: When a Critical Hit is landed, luck increases by 2 for the rest of the battle. Gained by being this class (after level 15) for two consecutive battles.
19 -- Dandelion Shot [Gun/D]: The user soaks the clip in chemicals and then aims his gun into the air, then fires off all the bullets in the clip of the gun and they hang in the air for awhile, before making a very slow descend and rain down on enemies. -20% ACC for Accuracy roll. Targets all enemies. LUCK% chance of poison. 20FURY 5MP 10STA
21 -- Transcendent Bullet [Gun/E+]: ???
23 -- Bullet Time [None]: When dodging attacks from Gun-type weapons besides shotguns, AGI is increased by 10%. Gained by being this class (after 16) for five consecutive battles.
25 -- Desperado [None]: When using a weapon in conjunction with a gun, HP damage increases by 10%. Gained by being this class (after 17) for four consecutive battles.
27 -- Radical Trigger [Gun/D]: ???
29 -- Dusty 6-Clip [Gun/D]: ???
30+ -- ???
Bullet Mages are masters of gun weaponry and wield them, flaring bullets like fires for ordinary mages. Employing a set of magnificent skills involving guns, they blaze through the battlefield with a flair and skillfulness no one can match.
Star Compatibility: Leo
Race Compatibility: Tetrageniot
Bonuses: Gun Proficiency +2
HP: 0
Fury: (5% up)
MP: 2
STA: 1
STR: 0
MNT: 0
AGI: 1 (5% up)
ACC: 2 (5% up)
DEF: 0
SDF: 0
RES: 0
INT: 0
LCK: 0
Abilities: 4 -- Rain Storm [Gun/E+]: The user jumps into the air, then head facing towards the enemy on the ground, unloads a blazing round of bullets as he spins around in the air. Unloads all bullets in the clip. For Pistols 25FURY 11STA, 27FURY 13STA for other guns.
6 -- Fireworks [Gun/E+]: (Shotgun only) The user spins around the shotgun around the body like a set of nunchucks, randomly blasting nearby enemies. Hits two targets and able to reroll only one roll if all targets are allies. Standard Damage. 19FURY 18STA
8 -- Quick Draw [None]: Add 20% of AGI to the next accuracy roll. Can't be used for heavy weapons. 12FURY
10 -- Cat-like Behavior [Gun/E+]: (Handguns only) The user fires off a shot, ricocheting off walls. If it misses, it will bounce off the wall to try to attack the enemy a turn later. 15FURY 16STA
12 -- Marking [None]: Strike at 1/4 the strength to mark the enemy and increase ally accuracy roll (including user) for +10. Marking lasts for three turns. 9FURY 4STA
14 -- Kaleidoscope Barrel [Gun/E+][/li][li]: The user fires off a shot assisted by magic. +MNT/5 to standard damage. 12FURY 6MP
16 -- Retro Revolver [Gun/D]: The user grips his gun and brings it back to resemble it being tucked in a holster and charges up power related to the amount of FURY taken to charge it. Then he draws his gun, and fires off a large discharge of energy in a form of a wild laser. +MNT/5 +Weapondamage/2. For every 20% of max FURY sacrificed to charge this move, 10% of the numerical value is added to the damage 16FURY 12MP
17 -- Bullseye [None]: When a Critical Hit is landed, luck increases by 2 for the rest of the battle. Gained by being this class (after level 15) for two consecutive battles.
19 -- Dandelion Shot [Gun/D]: The user soaks the clip in chemicals and then aims his gun into the air, then fires off all the bullets in the clip of the gun and they hang in the air for awhile, before making a very slow descend and rain down on enemies. -20% ACC for Accuracy roll. Targets all enemies. LUCK% chance of poison. 20FURY 5MP 10STA
21 -- Transcendent Bullet [Gun/E+]: ???
23 -- Bullet Time [None]: When dodging attacks from Gun-type weapons besides shotguns, AGI is increased by 10%. Gained by being this class (after 16) for five consecutive battles.
25 -- Desperado [None]: When using a weapon in conjunction with a gun, HP damage increases by 10%. Gained by being this class (after 17) for four consecutive battles.
27 -- Radical Trigger [Gun/D]: ???
29 -- Dusty 6-Clip [Gun/D]: ???
30+ -- ???