Post by Suih on Jan 27, 2009 21:51:34 GMT -5
Battle Mechanic
Battle Mechanic, maintainers of battle, they keep soldiers going with constant maintenance. Aiding allies with material buffs as well as using a skillful array of status-inflicting attacks, they're perfect supporters.
Star Compatibility: Pisces
Race Compatibility: Molefolk, Part-Zombie
Bonuses: Air Proficiency +1
HP: 0
Fury: 2 (10% up)
MP: 5 (5% up)
STA: 7 (5% up)
STR: 0
MNT: 0
AGI: 0
ACC: 1
DEF: 0
SDF: 0
RES: 0
INT: (1 up)
LCK: 0
Abilities: 2 -- Fix Machine [None]: Fix a machine, recovers 45% of the HP, EP, and 40% of the PA/alt. of the machine. 20FURY 5MP 2STA
3 -- Build Sandbag [None]: Make it so evasion roll can be increased by 10% of evader's AGI. Sandbags have an 'HP' of 20, and 'intercept' HP damage. 22FURY 5MP 5STA
5 -- Stall [None]: Tries to stall the enemy and delay their turn (roleplay it out). 11FURY 2MP
6 -- Nightlight [None]: Eliminate the effects of the night for three targets for ten turns. 20FURY 12MP
8 -- Net Shot LVL1 [Air/E+]: Cause Disable onto a single enemy. LCK+ACC/3% chance. 12FURY 12MP
9 -- Disarm [None]: Disarm an enemy obstacle or trap. 7FURY 5MP
10 -- Restrain [None]: Restrain the enemy so that an ally has a better chance of attacking the enemy. Inflicts Immobile on the enemy. User must not do anything in order for the skill to succeed, has to be at least a two-turn gap between attacks (cannot be used in succession). Cannot dodge attacks while using this skill. +12 to the Hit roll itself. 15FURY 10STA
11 -- Dummy [None]: Creates a dummy for enemies that redirects all attacks to the dummy. Has a 'HP' of 30, a 'STA' of 130, and a 'MP' of 130. No DEF or RES. Won't work on some enemies (mostly non-sentiental). 25FURY 15MP 15STA
13 -- Dazzler [Air/E+]: Blind the enemy by lobbing a burst of energy. LUCK% chance of Blinding. Sacrifice MP to increase the chance. 15FURY 10MP
15 -- Stun Dart LVL1 [Air/E+]: Fire out a concentrated bolt of thunder out of your fingertip to try to stun the enemy. LCK+ACC/3% chance. d2 to see if it either inflicts Paralysis or Disable. 14FURY 15MP
16 -- Salvage [None]: Disarm and salvage the parts of one enemy obstacle or trap. Gains 'Trap Parts' after using this move. 8FURY 7MP
17+ -- ???
Battle Mechanic, maintainers of battle, they keep soldiers going with constant maintenance. Aiding allies with material buffs as well as using a skillful array of status-inflicting attacks, they're perfect supporters.
Star Compatibility: Pisces
Race Compatibility: Molefolk, Part-Zombie
Bonuses: Air Proficiency +1
HP: 0
Fury: 2 (10% up)
MP: 5 (5% up)
STA: 7 (5% up)
STR: 0
MNT: 0
AGI: 0
ACC: 1
DEF: 0
SDF: 0
RES: 0
INT: (1 up)
LCK: 0
Abilities: 2 -- Fix Machine [None]: Fix a machine, recovers 45% of the HP, EP, and 40% of the PA/alt. of the machine. 20FURY 5MP 2STA
3 -- Build Sandbag [None]: Make it so evasion roll can be increased by 10% of evader's AGI. Sandbags have an 'HP' of 20, and 'intercept' HP damage. 22FURY 5MP 5STA
5 -- Stall [None]: Tries to stall the enemy and delay their turn (roleplay it out). 11FURY 2MP
6 -- Nightlight [None]: Eliminate the effects of the night for three targets for ten turns. 20FURY 12MP
8 -- Net Shot LVL1 [Air/E+]: Cause Disable onto a single enemy. LCK+ACC/3% chance. 12FURY 12MP
9 -- Disarm [None]: Disarm an enemy obstacle or trap. 7FURY 5MP
10 -- Restrain [None]: Restrain the enemy so that an ally has a better chance of attacking the enemy. Inflicts Immobile on the enemy. User must not do anything in order for the skill to succeed, has to be at least a two-turn gap between attacks (cannot be used in succession). Cannot dodge attacks while using this skill. +12 to the Hit roll itself. 15FURY 10STA
11 -- Dummy [None]: Creates a dummy for enemies that redirects all attacks to the dummy. Has a 'HP' of 30, a 'STA' of 130, and a 'MP' of 130. No DEF or RES. Won't work on some enemies (mostly non-sentiental). 25FURY 15MP 15STA
13 -- Dazzler [Air/E+]: Blind the enemy by lobbing a burst of energy. LUCK% chance of Blinding. Sacrifice MP to increase the chance. 15FURY 10MP
15 -- Stun Dart LVL1 [Air/E+]: Fire out a concentrated bolt of thunder out of your fingertip to try to stun the enemy. LCK+ACC/3% chance. d2 to see if it either inflicts Paralysis or Disable. 14FURY 15MP
16 -- Salvage [None]: Disarm and salvage the parts of one enemy obstacle or trap. Gains 'Trap Parts' after using this move. 8FURY 7MP
17+ -- ???