Post by Suih on Jan 27, 2009 21:19:53 GMT -5
Grand Warder
Grand Warder, tank-like swordsmen with a wide variety of western-versed sword techniques meant for defense. They can last very long in fights with techniques that aid defenses.
Star Compatibility: Capricorn
Race Compatibility: Elicoorian
Bonuses: Can equip all armor, Shields have a 20% increase in their defensive properties.
HP: (5% up)
Fury: 0
MP: (down by 20%)
STA: 5
STR: 1
MNT: 0
AGI: (down by 10%)
ACC: 0
DEF: 2 (10% up)
SDF: 0
RES: 1
INT: 0
LCK: 0
Abilities: 1 -- Uber Defend [None]: Defending is 150% as effective. Gained by being this class (after level 1) for two consecutive battles.
3 -- Shell [None]: Increases an ally's SDEF by 12. Can do nothing to keep the ally's defense up, if the user does another action after casting then after three turns it will wear off. 12FURY 5MP 7STA
5 -- Fortify [None]: Increases an ally's DEF by 12. Can do nothing to keep the ally's defense up, if the user does another action after casting then after three turns it will wear off. 12FURY 5MP 7STA
7 -- Mage Masher [None]: Standard attack that does 131% damage towards magic-based enemies or classes (GM will say). To other enemies, just does normal damage. 16FURY 1STA
9 -- Rest [None]: Makes the user sleep, however, recovering 10% of HP each turn. ALLFURY 10MP 5ST
11 -- Deflect [None]: Inflicts Reflect on the target for three turns, reflecting spells to a random target. 13FURY 9MP
13 -- Shield Swing [None]: Uses the Shield as a weapon, the armor of the shield is directly converted into weapon damage. 10FURY 7STA
15 -- Parry [None]: If you successfully dodge an attack, you can deal a blow to the attacker with half normal stat Damage and can't miss unless said otherwise. Gained by being this class (after level 15) for three consecutive battles. 12STA 13Fury
17 -- Pile Driver [None]: Charges into an enemy and smashes into them, dealing damage and possibly delaying their turn. Average of STR+DEF Pound damage. LUCK% chance of delaying their turn. 18FURY 20STA
19 -- Uber-Shell [None]: Increases an ally's SDEF by 24. Can do nothing to keep the ally's defense up, if the user does another action after casting then after three turns it will wear off. 15FURY 8MP 11STA
21 -- Uber-Fortify [None]: Increases an ally's DEF by 24. Can do nothing to keep the ally's defense up, if the user does another action after casting then after three turns it will wear off. 15FURY 8MP 11STA
23 -- Reflect [None]: Inflicts Reflect on the target for three turns, reflecting spells to a random target of the opposing side. 15FURY 11MP
25 -- Shockwave [None]: Sends a shockwave to an enemy to try knocking him down. Standard damage with a LUCK+18% chance of inflicting Knocked Down status. 19FURY 19STA
27 -- ???
30 -- Refract [None]: Inflicts Reflect on the target for four turns, reflecting spells to a target chosen by the person possessing the reflect status.. 16FURY 13MP
31+ -- ???
Grand Warder, tank-like swordsmen with a wide variety of western-versed sword techniques meant for defense. They can last very long in fights with techniques that aid defenses.
Star Compatibility: Capricorn
Race Compatibility: Elicoorian
Bonuses: Can equip all armor, Shields have a 20% increase in their defensive properties.
HP: (5% up)
Fury: 0
MP: (down by 20%)
STA: 5
STR: 1
MNT: 0
AGI: (down by 10%)
ACC: 0
DEF: 2 (10% up)
SDF: 0
RES: 1
INT: 0
LCK: 0
Abilities: 1 -- Uber Defend [None]: Defending is 150% as effective. Gained by being this class (after level 1) for two consecutive battles.
3 -- Shell [None]: Increases an ally's SDEF by 12. Can do nothing to keep the ally's defense up, if the user does another action after casting then after three turns it will wear off. 12FURY 5MP 7STA
5 -- Fortify [None]: Increases an ally's DEF by 12. Can do nothing to keep the ally's defense up, if the user does another action after casting then after three turns it will wear off. 12FURY 5MP 7STA
7 -- Mage Masher [None]: Standard attack that does 131% damage towards magic-based enemies or classes (GM will say). To other enemies, just does normal damage. 16FURY 1STA
9 -- Rest [None]: Makes the user sleep, however, recovering 10% of HP each turn. ALLFURY 10MP 5ST
11 -- Deflect [None]: Inflicts Reflect on the target for three turns, reflecting spells to a random target. 13FURY 9MP
13 -- Shield Swing [None]: Uses the Shield as a weapon, the armor of the shield is directly converted into weapon damage. 10FURY 7STA
15 -- Parry [None]: If you successfully dodge an attack, you can deal a blow to the attacker with half normal stat Damage and can't miss unless said otherwise. Gained by being this class (after level 15) for three consecutive battles. 12STA 13Fury
17 -- Pile Driver [None]: Charges into an enemy and smashes into them, dealing damage and possibly delaying their turn. Average of STR+DEF Pound damage. LUCK% chance of delaying their turn. 18FURY 20STA
19 -- Uber-Shell [None]: Increases an ally's SDEF by 24. Can do nothing to keep the ally's defense up, if the user does another action after casting then after three turns it will wear off. 15FURY 8MP 11STA
21 -- Uber-Fortify [None]: Increases an ally's DEF by 24. Can do nothing to keep the ally's defense up, if the user does another action after casting then after three turns it will wear off. 15FURY 8MP 11STA
23 -- Reflect [None]: Inflicts Reflect on the target for three turns, reflecting spells to a random target of the opposing side. 15FURY 11MP
25 -- Shockwave [None]: Sends a shockwave to an enemy to try knocking him down. Standard damage with a LUCK+18% chance of inflicting Knocked Down status. 19FURY 19STA
27 -- ???
30 -- Refract [None]: Inflicts Reflect on the target for four turns, reflecting spells to a target chosen by the person possessing the reflect status.. 16FURY 13MP
31+ -- ???