Post by Suih on Jan 27, 2009 18:36:11 GMT -5
Brave Drifter
Lone wanderers, Brave Drifter, seek adventure and to reach horizons on Romantic views on life. Agile (AGI) and have quite an amount of STA after travelling so much, as well as being somewhat hardy (DEF) after braving hard conditions. A lot of their skills are somewhat basic.
Star Compatibility: Gemini
Race Compatibility: Velbaysian, Menodix
Bonuses: Knife Proficiency +1, Tired and sick has a -5% chance of infliction.
HP: 0
Fury: 0
MP: 0
STA: 5 (5% up)
STR: 0
MNT: 0
AGI: 2 (5% up)
ACC: 0
DEF: 1 (5% up)
SDF: 0
RES: 1 (5% up)
INT: 0
LCK: 0
Abilities: 3 -- Nature Lover [None]: In open, non-urban areas stats (besides HP, FURY, MP, STA and INT) are increased by 5%.
4 -- Weaker Attack [None]: Do a standard attack at 70% the damage. 6FURY
5 -- Leaf Whistle [None]: Pick up a leaf, and use it as a whistle. Unknown effect. 10FURY
7 -- Observation [None]: Increase AGI by 2 (for dodges) for the rest of the battle (can stack, caps at 5). 13FURY 3MP
10 -- Rush [None]: Ram into a single enemy to knock him down. 10% of Knock Down. 12FURY 2STA
11 -- Lone Wolf [None]: When somehow alone in battle, all stats increase by 5%. Gained by being this class (after level 11) for three consecutive battles.
12 -- Tailwind [None]: Increase AGI by 1 for the rest of the battle (can stack, caps at 10 uses). 13FURY 2MP
14 -- Jump [None]: Jump into the air and evade attacks, then come down on an enemy! You'll be (mostly) untouchable for two turns, and can't interact with anyone else for those turns. Standard Damage. Can increase the time (in turns) spent in the air and damage by sacrificing 5 FURY for the extra turn, and +15% damage. 20FURY 10STA
15 -- Salve [None]: When using any item on an ally, can make it remove poison, paralysis, and burn upon usage. 10FURY 10MP
17 -- Geomancy [None]: A magic move that varies on the effect on what type of terrain the caster is standing on.
18+ -- ???
Lone wanderers, Brave Drifter, seek adventure and to reach horizons on Romantic views on life. Agile (AGI) and have quite an amount of STA after travelling so much, as well as being somewhat hardy (DEF) after braving hard conditions. A lot of their skills are somewhat basic.
Star Compatibility: Gemini
Race Compatibility: Velbaysian, Menodix
Bonuses: Knife Proficiency +1, Tired and sick has a -5% chance of infliction.
HP: 0
Fury: 0
MP: 0
STA: 5 (5% up)
STR: 0
MNT: 0
AGI: 2 (5% up)
ACC: 0
DEF: 1 (5% up)
SDF: 0
RES: 1 (5% up)
INT: 0
LCK: 0
Abilities: 3 -- Nature Lover [None]: In open, non-urban areas stats (besides HP, FURY, MP, STA and INT) are increased by 5%.
4 -- Weaker Attack [None]: Do a standard attack at 70% the damage. 6FURY
5 -- Leaf Whistle [None]: Pick up a leaf, and use it as a whistle. Unknown effect. 10FURY
7 -- Observation [None]: Increase AGI by 2 (for dodges) for the rest of the battle (can stack, caps at 5). 13FURY 3MP
10 -- Rush [None]: Ram into a single enemy to knock him down. 10% of Knock Down. 12FURY 2STA
11 -- Lone Wolf [None]: When somehow alone in battle, all stats increase by 5%. Gained by being this class (after level 11) for three consecutive battles.
12 -- Tailwind [None]: Increase AGI by 1 for the rest of the battle (can stack, caps at 10 uses). 13FURY 2MP
14 -- Jump [None]: Jump into the air and evade attacks, then come down on an enemy! You'll be (mostly) untouchable for two turns, and can't interact with anyone else for those turns. Standard Damage. Can increase the time (in turns) spent in the air and damage by sacrificing 5 FURY for the extra turn, and +15% damage. 20FURY 10STA
15 -- Salve [None]: When using any item on an ally, can make it remove poison, paralysis, and burn upon usage. 10FURY 10MP
17 -- Geomancy [None]: A magic move that varies on the effect on what type of terrain the caster is standing on.
18+ -- ???