Post by Suih on Jan 27, 2009 17:34:17 GMT -5
Wild Reaper
A melee class, Wild Reapers, are sweepers that charge into battle without care for safety obliterating all that oppose them. Exhibiting supernatural, destructive power, they employ a variety of moves meant to take out waves of enemies.
Star Compatibility: Aries
Race Compatibility: Beegul, Klausian, Velbaysian
Bonuses: Axe Proficiency + 1, Fear has -5% chance of infliction on the user, Rage a 5% every attack, has a LUCK% (caps at 30%) chance of inflicting Fear on the enemy at the start of battle.
HP: 0
Fury: 0
MP: 0
STA: 1 (10% up)
STR: 2 (10% up)
MNT: 0
AGI: 1
ACC: 0
DEF: (5% down)
SDF: (10% down)
RES: 0
INT: 0
LCK: 0
Abilities: 2 -- Stronger Attack [None]: Do a standard attack at 128% the damage. 15FURY 1STA
4 -- Beserker [None]: Go into Berserk Status! After five turns, d100+5 will be rolled to deactivate it, and a +10 for each turn after the five turns. 1-49 is no deactivation, 50+ is, and then d2 is rolled, 1 returning the character to normal state and 2 meaning the character will go into Tired status. 13FURY 11STA
5 -- Focus [None]: Increase STR by 1 for the rest of the battle (can stack, caps at 10 uses). 13FURY 2MP
7 -- Mach Sweep [Air/E]: Aim your weapon and stance so a sweeping motion through a group of four enemies with your weapon, creates a minor whirlwind inflicting half the damage +3 wind through. 13FURY 5STA
9 -- Bum Rush [None]: Inflicts normal damage at 250% the power, however if the target decides to dodge then the user's accuracy roll is both 5% down to the stat and -5% of the original ACC to the actual roll. 14FURY 5STA
11 -- Crackdown [None]: Does an attack that does -5% the regular damage, however nullifies most barriers on the target. 14FURY 10STA
13 -- Rabid Frenzy [None]: An attack for when you really need to beat down some baddies, roll 5% of Max Fury (caps at 10 hits) for the number of random hits that will be inflicted. Standard damage. +1FURY and +2STA for each extra attack. 19FURY 2STA
14 -- Camellia Choas [None]: If enemy is significantly stronger, critical hit rate is increased by 15%. Gained by being this class (after level 12) for four consecutive battles.
16 -- Frosty Knuckle [Water/E]: Leap into the air above the clouds then come down with an icy weapon to smash a single enemy. +STR/2+CurrentSTA/10 Ice/Pound damage. LUCK% chance of causing freeze. 21FURY 21STA
18 -- Calamity Rise [Earth/E]: Rend the Earth by smashing the ground! Damages all enemies for little damage, however, Knocking Down enemies has a 11% chance for each one. +5Pound +3Earth 24FURY 25 STA
20 -- Destructive Rage [Fire/E]: Destroys 3+ targets with a deadly nuke of flames that doesn't distinguish between friend or foe. d3+2 for the amount of targets, then roll for who will take the hits. +MNT/2+MAXFURY/10 Fire damage. 23FURY 17MP
22 -- STA Burst [None]: Doubles the current STA (can go over the limit) if successful, however if it fails it reduces the STA to 30% of the max STA. Can only be used twice in one battle. 25FURY
23 -- Suppression Stare [None]: Damage taken is decreased by 50% if enemy HP is under 30%. Gained by being this class (after level 16) for four consecutive battles.
25 -- Silent Evening [Dark]: The user takes his weapon, gripping it with both hands and slashes at the enemy at quick speeds slashing quickly to create a symbology circle that creates a mini black hole, sucking up the enemy within it. (Will stat later)
26+ -- ???
A melee class, Wild Reapers, are sweepers that charge into battle without care for safety obliterating all that oppose them. Exhibiting supernatural, destructive power, they employ a variety of moves meant to take out waves of enemies.
Star Compatibility: Aries
Race Compatibility: Beegul, Klausian, Velbaysian
Bonuses: Axe Proficiency + 1, Fear has -5% chance of infliction on the user, Rage a 5% every attack, has a LUCK% (caps at 30%) chance of inflicting Fear on the enemy at the start of battle.
HP: 0
Fury: 0
MP: 0
STA: 1 (10% up)
STR: 2 (10% up)
MNT: 0
AGI: 1
ACC: 0
DEF: (5% down)
SDF: (10% down)
RES: 0
INT: 0
LCK: 0
Abilities: 2 -- Stronger Attack [None]: Do a standard attack at 128% the damage. 15FURY 1STA
4 -- Beserker [None]: Go into Berserk Status! After five turns, d100+5 will be rolled to deactivate it, and a +10 for each turn after the five turns. 1-49 is no deactivation, 50+ is, and then d2 is rolled, 1 returning the character to normal state and 2 meaning the character will go into Tired status. 13FURY 11STA
5 -- Focus [None]: Increase STR by 1 for the rest of the battle (can stack, caps at 10 uses). 13FURY 2MP
7 -- Mach Sweep [Air/E]: Aim your weapon and stance so a sweeping motion through a group of four enemies with your weapon, creates a minor whirlwind inflicting half the damage +3 wind through. 13FURY 5STA
9 -- Bum Rush [None]: Inflicts normal damage at 250% the power, however if the target decides to dodge then the user's accuracy roll is both 5% down to the stat and -5% of the original ACC to the actual roll. 14FURY 5STA
11 -- Crackdown [None]: Does an attack that does -5% the regular damage, however nullifies most barriers on the target. 14FURY 10STA
13 -- Rabid Frenzy [None]: An attack for when you really need to beat down some baddies, roll 5% of Max Fury (caps at 10 hits) for the number of random hits that will be inflicted. Standard damage. +1FURY and +2STA for each extra attack. 19FURY 2STA
14 -- Camellia Choas [None]: If enemy is significantly stronger, critical hit rate is increased by 15%. Gained by being this class (after level 12) for four consecutive battles.
16 -- Frosty Knuckle [Water/E]: Leap into the air above the clouds then come down with an icy weapon to smash a single enemy. +STR/2+CurrentSTA/10 Ice/Pound damage. LUCK% chance of causing freeze. 21FURY 21STA
18 -- Calamity Rise [Earth/E]: Rend the Earth by smashing the ground! Damages all enemies for little damage, however, Knocking Down enemies has a 11% chance for each one. +5Pound +3Earth 24FURY 25 STA
20 -- Destructive Rage [Fire/E]: Destroys 3+ targets with a deadly nuke of flames that doesn't distinguish between friend or foe. d3+2 for the amount of targets, then roll for who will take the hits. +MNT/2+MAXFURY/10 Fire damage. 23FURY 17MP
22 -- STA Burst [None]: Doubles the current STA (can go over the limit) if successful, however if it fails it reduces the STA to 30% of the max STA. Can only be used twice in one battle. 25FURY
23 -- Suppression Stare [None]: Damage taken is decreased by 50% if enemy HP is under 30%. Gained by being this class (after level 16) for four consecutive battles.
25 -- Silent Evening [Dark]: The user takes his weapon, gripping it with both hands and slashes at the enemy at quick speeds slashing quickly to create a symbology circle that creates a mini black hole, sucking up the enemy within it. (Will stat later)
26+ -- ???